Client optimization



  • No loading bar, so that means the loading in game is instantly after selecting the character.
  • Effects, sounds, gr2 models, maps, skills, mobs, motions, are now read only one time, when the client start (runtime). The default method is loading them at each warp.
  • Processor now is much optimized at loading, the new method just warp you in the specific coordinates x, y, without loading anything in background.
  • (cca. 2000 lines) removed, everything is written in C++ and changed totally the struct for a better customization, that means you can add easily new effects, sounds, emotions, characters, motions, skills and others.

Last updates:

  • Rewritten the whole method of caching things in client in runtime, using a tool that’s doing everything for you.
  • Fixed freeze/lag when you meet a new entity in map for the first time,
  • Entities synchronization of server-client and vice versa fixed.
  • Ignoring loading phase when you warp for the second time, the game will directly sent you in the game phase.
  • The gameplay itself it’s much performant.


There’re many big servers which already are using it and their players gave a good feedback that the game run smoothly than before and is much faster.

Price: Not fixed, for more informations, contact me.